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	<title>OrangeSwarm &#187; Walkthroughs</title>
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		<item>
		<title>Tower Defense – Demolition TD</title>
		<link>http://www.setupswarm.com/main/games/walkthroughs/tower-defense-demolition-td</link>
		<comments>http://www.setupswarm.com/main/games/walkthroughs/tower-defense-demolition-td#comments</comments>
		<pubDate>Thu, 04 Feb 2010 07:00:42 +0000</pubDate>
		<dc:creator>Heroin</dc:creator>
				<category><![CDATA[Walkthroughs]]></category>
		<category><![CDATA[Demolition]]></category>
		<category><![CDATA[TD]]></category>
		<category><![CDATA[Towerdefense]]></category>
		<category><![CDATA[Warcraft III]]></category>

		<guid isPermaLink="false">http://www.setupswarm.com/?p=720</guid>
		<description><![CDATA[Really enjoyable tower defense. The map is split up into four kingdoms, each kingdom has up to two players. When you play by yourself or with just one player per kingdom its advisable to create your maze at the end of the map, it is very difficult to manage two spawns at once. This map [...]]]></description>
			<content:encoded><![CDATA[<p>Really enjoyable tower defense. The map is split up into four kingdoms, each kingdom has up to two players. When you play by yourself or with just one player per kingdom its advisable to create your maze at the end of the map, it is very difficult to manage two spawns at once. This map comes with four different game modes. I have only played cooperative with Demon (other admin). Cooperative probably means all kingdoms share 50 lives. Difficulty increases the amount of creeps per round. I found that when player with two players 1 should focus on mazing and the other on damage. The air waves are just plain difficult (as in most TDs). Whats really cool and abusable are the check points. All creeps will go from checkpoint to checkpoint with some smart mazing they voluntary walk back! One thing to watch out for is making your maze to long. In which case the creeps will take the water ways to reach the center. I have only played this game a couple of times and with me mazing and Demon damaging we did not have any problems with the maze length.<span id="more-720"></span></p>
<p><strong>Download:</strong></p>
<p><strong>Facts:</strong><br />
Note: There is a file embedded within this post, please visit this post to download the file.<br />
Absolute minimal required players: 1<br />
Maximum amount of players: 8<br />
Difficulty rating: 7</p>
<p><strong>Modes:</strong><br />
Cooperative &#8211; All kingdoms share lives<br />
Passive &#8211; Each kingdom has their own lives, last kingdom standing wins<br />
Aggressive &#8211; Kingdoms can attack other Kingdoms towers, each kingdom has their own lives, last kingdom standing wins<br />
Challenge mode &#8211; You are only allowed to build maze towers, last kingdom standing wins</p>
<p>Air levels: every 5 levels<br />
Boss levels: forgot</p>
<p>Known bugs:<br />
none so far</p>
<p><strong>Information:</strong></p>
<p style="text-align: center;"><strong><a href="http://www.setupswarm.com/wp-content/uploads/Demolition_TD_b_fix.jpg"><img class="aligncenter size-full wp-image-722" src="http://www.setupswarm.com/wp-content/uploads/Demolition_TD_b_fix.jpg" alt="Demolition_TD_b_fix" width="562" height="808" /></a></strong></p>
<p style="text-align: center;"><strong><a href="http://www.setupswarm.com/wp-content/uploads/Demolition_TD_b_fixc.png"><img class="aligncenter size-full wp-image-725" src="http://www.setupswarm.com/wp-content/uploads/Demolition_TD_b_fixc.png" alt="" width="450" height="638" /></a><br />
</strong></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Tower Defense &#8211; Nimos Tower Defense Zero 2.0</title>
		<link>http://www.setupswarm.com/main/games/walkthroughs/tower-defense-nimos-tower-defense-zero-2-0</link>
		<comments>http://www.setupswarm.com/main/games/walkthroughs/tower-defense-nimos-tower-defense-zero-2-0#comments</comments>
		<pubDate>Sun, 17 Jan 2010 18:47:11 +0000</pubDate>
		<dc:creator>Heroin</dc:creator>
				<category><![CDATA[Walkthroughs]]></category>
		<category><![CDATA[Nimos]]></category>
		<category><![CDATA[TD]]></category>
		<category><![CDATA[Tower Defense]]></category>
		<category><![CDATA[Warcraft III]]></category>
		<category><![CDATA[Zero 2.0]]></category>

		<guid isPermaLink="false">http://www.setupswarm.com/?p=627</guid>
		<description><![CDATA[This map is a bitch. It has been a pain in my ass since i first played it. The map rocks, yet it is hard. However it doesn&#8217;t seem impossible so you just keep on trying. It says inside the quest menu that it should be beatable by 2 players on easy mode. Well no [...]]]></description>
			<content:encoded><![CDATA[<p>This map is a bitch. It has been a pain in my ass since i first played it. The map rocks, yet it is hard. However it doesn&#8217;t seem impossible so you just keep on trying. It says inside the quest menu that it should be beatable by 2 players on easy mode. Well no luck so far. I think we have played this map with 5 people and still died. The first air boss is insane and then there are two bear waves, the second one just cant be fully killed. We did get pretty far at one point.. All the way to invisible waves. That was a while ago though.<span id="more-627"></span></p>
<p>All strategies so far have failed. I am pretty sure that you just need to find a good balance for this map to beat it. However the last wave is impossible it even says so when you try to edit the map. Basically version 2.0 sucks try a different preferably newer version.</p>
<p><a href="http://www.setupswarm.com/wp-content/uploads/NimosTowerDefenseZero2.0_1.jpg"><img class="aligncenter size-medium wp-image-629" title="NimosTowerDefenseZero2.0_1" src="http://www.setupswarm.com/wp-content/uploads/NimosTowerDefenseZero2.0_1-300x240.jpg" alt="" width="300" height="240" /></a></p>
<p>You start with a single level one work which is quite decent. It has a diverse selection of towers and there is no need to rush to get a level two worker. The burrow and cannon towers are more or less the main stream towers. Watch out when mazing because the creeps in this map are notorious for ravaging your defenses. Here is a overview of the workers:</p>
<ul>
<li><strong>Worker level 1 <a href="http://www.setupswarm.com/wp-content/uploads/NimosTowerDefenseZero2.0_4.jpg"><img class="aligncenter size-medium wp-image-631" title="NimosTowerDefenseZero2.0_4" src="http://www.setupswarm.com/wp-content/uploads/NimosTowerDefenseZero2.0_4-300x144.jpg" alt="" width="300" height="144" /></a><br />
</strong></li>
<li><strong>Worker level 2 <a href="http://www.setupswarm.com/wp-content/uploads/NimosTowerDefenseZero2.0_5.jpg"><img class="aligncenter size-medium wp-image-632" title="NimosTowerDefenseZero2.0_5" src="http://www.setupswarm.com/wp-content/uploads/NimosTowerDefenseZero2.0_5-300x144.jpg" alt="" width="300" height="144" /></a><br />
</strong></li>
<li><strong>Worker level 3 <a href="http://www.setupswarm.com/wp-content/uploads/NimosTowerDefenseZero2.0_6.jpg"><img class="aligncenter size-medium wp-image-633" title="NimosTowerDefenseZero2.0_6" src="http://www.setupswarm.com/wp-content/uploads/NimosTowerDefenseZero2.0_6-300x144.jpg" alt="" width="300" height="144" /></a><br />
</strong></li>
</ul>
<p><strong>Hints:</strong></p>
<ul>
<li> You can build two other workers if you purchase a worker shop (its the house tower available to level 1 worker, pion)</li>
<li>You can upgrade most towers, if you have two upgrades available you have the pick the specialty of the tower. For example a Cannon tower can become a splash tower or a damage tower which either turns the tower red or green.</li>
<li>Since air waves fly over you defense try building your anti air defense at turning points (all corners) the air units stop for a split second, it might not be much but still better then nothing.</li>
</ul>
<p><strong>Adittional hints:</strong></p>
<ul>
<li> buy slow towers</li>
<li> buy poison towers</li>
<li> <span style="text-decoration: underline;">buy air</span> before level 6, this is means at least two level 2 lightning towers&#8230;</li>
</ul>
<p><a href="http://www.setupswarm.com/wp-content/uploads/NimosTowerDefenseZero2.0_3.jpg"><img class="aligncenter size-medium wp-image-630" title="NimosTowerDefenseZero2.0_3" src="http://www.setupswarm.com/wp-content/uploads/NimosTowerDefenseZero2.0_3-300x240.jpg" alt="" width="300" height="240" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tower Defense &#8211; Warhammer 40 TD 346</title>
		<link>http://www.setupswarm.com/main/games/walkthroughs/tower-defense-warhammer-40-td-346</link>
		<comments>http://www.setupswarm.com/main/games/walkthroughs/tower-defense-warhammer-40-td-346#comments</comments>
		<pubDate>Wed, 13 Jan 2010 14:07:20 +0000</pubDate>
		<dc:creator>Heroin</dc:creator>
				<category><![CDATA[Walkthroughs]]></category>
		<category><![CDATA[TD]]></category>
		<category><![CDATA[TD 346]]></category>
		<category><![CDATA[Tower Defense]]></category>
		<category><![CDATA[Warcraft III]]></category>
		<category><![CDATA[Warhammer 40]]></category>

		<guid isPermaLink="false">http://www.setupswarm.com/?p=636</guid>
		<description><![CDATA[Who would have thought that a Warhammer 40k style map would be fun? I sure didn&#8217;t! This map proved me wrong. The game is really fun and i love the tower system. Every race plays very differently. Demon swears by Choas/Space Marines. In this version the Tau fire warriors have a 20% stun chance which [...]]]></description>
			<content:encoded><![CDATA[<p>Who would have thought that a Warhammer 40k style map would be fun? I sure didn&#8217;t! This map proved me wrong. The game is really fun and i love the tower system. Every race plays very differently. Demon swears by Choas/Space Marines. In this version the Tau fire warriors have a 20% stun chance which is amazing! However air waves are difficulty with them. The Elder towers can upgrade into a lot of diverse towers making them really fun to play with. Basically this map is very made very well and is nice and addictive. <span id="more-636"></span></p>
<p><strong>Creator&#8217;s website:</strong><br />
<a href="http://www.hiveworkshop.com/news.php">http://www.hiveworkshop.com</a></p>
<p><strong>Facts:</strong><br />
Warhammer 40 TD 346<br />
Absolute minimal required players: 1<br />
Maximum amount of players: 8<br />
Difficulty rating: 8</p>
<p><strong>Modes:</strong><br />
Plain old TD.. There are 8 races, and the Chaos space marines have 4 different sub races.</p>
<p><em>Air levels</em>: every 5 levels?<br />
<em>Boss levels</em>: forgot, make sure u kill them though, bosses give HUGE amounts of cash!</p>
<p><strong>Known bugs:</strong><br />
none so far</p>
<p><strong>Information:</strong></p>
<p><a href="http://www.setupswarm.com/wp-content/uploads/Warhammer_40K_TD-346_6.jpg"><img class="aligncenter size-medium wp-image-643" title="Warhammer_40K_TD 346_6" src="http://www.setupswarm.com/wp-content/uploads/Warhammer_40K_TD-346_6-300x240.jpg" alt="" width="300" height="240" /></a></p>
<p>In this map it is important to maze the creeps or you will not have enough time to kill them. The best method found so far is to make them zigzag from left to right. It must be noted that you can not build enough towers to maze your entire zone. Here are a couple of examples of defenses:</p>
<p><a href="http://www.setupswarm.com/wp-content/uploads/Warhammer_40K_TD-346_5.jpg"><img class="aligncenter size-thumbnail wp-image-642" title="Warhammer_40K_TD 346_5" src="http://www.setupswarm.com/wp-content/uploads/Warhammer_40K_TD-346_5-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://www.setupswarm.com/wp-content/uploads/Warhammer_40K_TD-346_4.jpg"><img class="aligncenter size-thumbnail wp-image-641" title="Warhammer_40K_TD 346_4" src="http://www.setupswarm.com/wp-content/uploads/Warhammer_40K_TD-346_4-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://www.setupswarm.com/wp-content/uploads/Warhammer_40K_TD-346_3.jpg"><img class="aligncenter size-thumbnail wp-image-640" title="Warhammer_40K_TD 346_3" src="http://www.setupswarm.com/wp-content/uploads/Warhammer_40K_TD-346_3-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p><strong>Hints:</strong></p>
<ul>
<li> Type -autowithdraw and -autodeposit before the end of the first round.. the bonus system is amazing!</li>
<li>I suggest giving Tau a try, the firewarriors have a 20% stun chance which is amazing. Build the top right tower which is cheap and deals out pain.</li>
<li>The grey player gets no spawn, meaning if you play with two players you should be able to make the game even easier by having someone play grey!</li>
<li>Grey should give the Necrons a try, the final tower is fatal! Especially considering necrons have the +25% bonus damage towers.</li>
<li>Blocking will make creeps angry so dont bother trying it.</li>
<li>For the first level 5 air wave you should have 1 anti-air unit, this differs per race:</li>
</ul>
<table style="height: 164px;" border="1" cellspacing="0" width="304" frame="VOID" rules="NONE">
<colgroup>
<col width="78"></col>
<col width="114"></col>
<col width="98"></col>
</colgroup>
<tbody>
<tr>
<td width="78" height="17" align="LEFT"><strong>Race</strong></td>
<td width="114" align="LEFT"><strong>Unit</strong></td>
<td width="98" align="LEFT"><strong>Upgrade from</strong></td>
</tr>
<tr>
<td height="17" align="LEFT">Necrons</td>
<td align="LEFT">Pariahs</td>
<td align="LEFT">none</td>
</tr>
<tr>
<td height="17" align="LEFT">Tau</td>
<td align="LEFT">Kroot Shapers</td>
<td align="LEFT">Kroot Warrior</td>
</tr>
<tr>
<td height="18" align="LEFT">Ork</td>
<td align="LEFT">Shoota Boyz</td>
<td align="LEFT">Boyz (2nd unit)</td>
</tr>
<tr>
<td height="17" align="LEFT">Chaos</td>
<td align="LEFT">Raptors</td>
<td align="LEFT">none</td>
</tr>
<tr>
<td height="17" align="LEFT">Imperial G.</td>
<td align="LEFT">Rocket Launcher</td>
<td align="LEFT">?</td>
</tr>
<tr>
<td height="17" align="LEFT">Elder</td>
<td align="LEFT">Swooping Hawks</td>
<td align="LEFT">Guardian</td>
</tr>
<tr>
<td height="17" align="LEFT">Dark Elder</td>
<td align="LEFT">Hellions</td>
<td align="LEFT">?</td>
</tr>
<tr>
<td height="17" align="LEFT">Tyranids</td>
<td align="LEFT">Venators</td>
<td align="LEFT">?</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Tower Defense &#8211; Massacre TG Gold</title>
		<link>http://www.setupswarm.com/main/games/walkthroughs/tower-defense-massacre-tg-gold</link>
		<comments>http://www.setupswarm.com/main/games/walkthroughs/tower-defense-massacre-tg-gold#comments</comments>
		<pubDate>Thu, 07 Jan 2010 14:24:16 +0000</pubDate>
		<dc:creator>Heroin</dc:creator>
				<category><![CDATA[Walkthroughs]]></category>
		<category><![CDATA[Massacre]]></category>
		<category><![CDATA[TD]]></category>
		<category><![CDATA[TG Gold]]></category>
		<category><![CDATA[Tower Defense]]></category>
		<category><![CDATA[Warcraft III]]></category>

		<guid isPermaLink="false">http://www.setupswarm.com/wordpress/?p=582</guid>
		<description><![CDATA[This is one of the better TowerDefense maps for warcraft III. It is not super balanced, but it has some nice tweaks in it, and a lot of sweet customizations. Its really fun because of the hedge&#8217;s which allow you to make crazy hedges. Just make sure not to block creeps or they will stop [...]]]></description>
			<content:encoded><![CDATA[<p>This is one of the better TowerDefense maps for warcraft III. It is not super balanced, but it has some nice tweaks in it, and a lot of sweet customizations. Its really fun because of the hedge&#8217;s which allow you to make crazy hedges. Just make sure not to block creeps or they will stop moving or smash your defenses. Everything is also smaller then you are used to, great for my god-complex!<span id="more-582"></span></p>
<p><strong>Facts:</strong><br />
Massacre TD Gold Download<br />
Absolute minimal required players: 2<br />
Maximum amount of players: 7<br />
Difficulty rating: 5</p>
<p><strong>Known bugs: </strong><br />
Fully blocking creeps from reaching their end zone will make them attack everything in range. Problem is that once they have destroyed everything the creeps will just idle.</p>
<p><strong>Tutorial:</strong><br />
Map description:</p>
<p><a href="http://www.setupswarm.com/wp-content/uploads/MassacreTGgold2.jpg"><img class="aligncenter size-full wp-image-586" title="MassacreTGgold2" src="http://www.setupswarm.com/wp-content/uploads/MassacreTGgold2.jpg" alt="" width="480" height="384" /></a></p>
<p><strong>Creep movement:</strong><br />
The big dot (red and yellow) are the starting points of the creeps, they follow the colored line towards the arrow at the end. As you can see, you do not have to build at the top 4 spawns! but building in the middle row and bottom is required. This means there is no way you can solo this map.<br />
<a href="http://www.setupswarm.com/wp-content/uploads/massacre-td-creep-movement.jpg"><img class="aligncenter size-full wp-image-585" title="massacre td creep movement" src="http://www.setupswarm.com/wp-content/uploads/massacre-td-creep-movement.jpg" alt="" width="159" height="134" /></a></p>
<p><strong>Setup:</strong></p>
<p>Make sure to use the hedges, there is just no way you can beat this without a decent maze. I would recommend you build a wall starting from the top, this will create a funnel for creeps, at that point you can start mazing. It can be a bit tricky and some fast clicking is required. A basic setup which each player should be as such:</p>
<p><a href="http://www.setupswarm.com/wordpress/wp-content/uploads/MassacreTGgold3.jpg"><img class="aligncenter size-medium wp-image-587" title="MassacreTGgold3" src="http://www.setupswarm.com/wp-content/uploads/MassacreTGgold3-300x240.jpg" alt="" width="300" height="240" /></a></p>
<p><strong>Hints:</strong></p>
<ul>
<li>You can &#8220;research&#8221; new towers by buying them at the upgrade book near your start spawn.</li>
<li>Make sure to get air and hero towers or those waves will leak!</li>
<li>If you play with three players you require a red + blue/yellow + teal/orange/green/purple. If you have a fourth player place him as a blue/yellow player. If you play with just two players one should be red and the other one blue/yellow.</li>
<li>wave 7 is an air wave. That means you should have at least one anti air unit build in the center of your maze because the flying units will not be slowed by the hedges. Anti air units kick ass. About two fully upgraded can handle the final waves of the air units (with 5 players)</li>
<li>Wave 10 is a hero wave. You absolutely need anti heroes towers. One tower at level two should handle it, two level one anti hero towers is a bit trickier but possible if you have a nice hedge maze and some slow towers.</li>
<li>Slow towers can basically STOP an entire wave. Once they reach level 6 or 7 they will stop units. If the creeps are stopped inside a maze they cant pass each other and you can simple totally waste them with a few towers. These towers make this game so extremely simple.</li>
<li>Make sure you hedge when you have some extra time. You can really increase the amount of time units are in range of towers by making them zigzag their way to their end zone.</li>
</ul>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Tower Defense &#8211; Bayus TD</title>
		<link>http://www.setupswarm.com/main/games/walkthroughs/tower-defense-bayus-td</link>
		<comments>http://www.setupswarm.com/main/games/walkthroughs/tower-defense-bayus-td#comments</comments>
		<pubDate>Thu, 07 Jan 2010 13:52:32 +0000</pubDate>
		<dc:creator>Heroin</dc:creator>
				<category><![CDATA[Walkthroughs]]></category>
		<category><![CDATA[Bayus]]></category>
		<category><![CDATA[TD]]></category>
		<category><![CDATA[Tower Defense]]></category>
		<category><![CDATA[Warcraft III]]></category>

		<guid isPermaLink="false">http://www.setupswarm.com/wordpress/?p=571</guid>
		<description><![CDATA[This is a pretty cool map with a nice RPG element in it. It is not based on the usual &#8220;life system&#8221; meaning your towers can leak as much as you want. All creeps that pass the tower defense enter the town. Each player has a hero which they then have to use to kill [...]]]></description>
			<content:encoded><![CDATA[<p>This is a pretty cool map with a nice RPG element in it. It is not based on the usual &#8220;life system&#8221; meaning your towers can leak as much as you want. All creeps that pass the tower defense enter the town. Each player has a hero which they then have to use to kill the creeps. If all Hero&#8217;s have died then the game is over and the players have lost. If your hero dies he is revived after two turns. During these two turns you do not gain any resources. This basically means that when someone&#8217;s hero dies he is out of the game.<span id="more-571"></span></p>
<p><strong>Facts:</strong><br />
Massacre TD Gold Download<br />
Absolute minimal required players: 1<br />
Maximum amount of players: 10<br />
Difficulty rating: 7</p>
<p>Air levels: 3 6 9 13 16 19 etc<br />
Boss levels: 10 20 30 31 37</p>
<p><strong>Known bugs: </strong></p>
<ol>
<li>Sometimes creeps will destroy towers placed between the spawn lanes.</li>
<li>In some occasions creeps will walk back towards their spawn, might be because of loads of creeps overloading turn points.</li>
</ol>
<p><strong>Tutorial:</strong><br />
Map description:</p>
<p><a href="http://www.setupswarm.com/wp-content/uploads/BayusTDremixv2.1_2.jpg"><img class="aligncenter size-full wp-image-574" title="BayusTDremixv2.1_2" src="http://www.setupswarm.com/wp-content/uploads/BayusTDremixv2.1_2.jpg" alt="" width="480" height="384" /></a></p>
<p>The first few rounds are important because if you do not place your towers correctly you will get small leaks. Most of the times maxing out your cash on the cheapest tower will ensure a decent first wave. It is important to at least build one or two of the more expensive building because some waves are more resistant to certain towers. Upgrading one of your level one towers should be a priority, i would advice to upgrade a level one tower before constructing a level four tower.  It is hard to define a basic setup and it depends per race here are some of our setups::</p>
<p><a href="http://www.setupswarm.com/wp-content/uploads/BayusTDremixv2.1_4.jpg"><img class="aligncenter size-medium wp-image-576" title="BayusTDremixv2.1_4" src="http://www.setupswarm.com/wp-content/uploads/BayusTDremixv2.1_4-300x240.jpg" alt="" width="300" height="240" /></a><a href="http://www.setupswarm.com/wp-content/uploads/BayusTDremixv2.1_3.jpg"><img class="aligncenter size-medium wp-image-560" title="BayusTDremixv2.1_3" src="http://www.setupswarm.com/wp-content/uploads/BayusTDremixv2.1_3-300x240.jpg" alt="" width="300" height="240" /></a></p>
<p><strong>Creep movement:</strong><br />
The creeps spawn at the red dots and move toward the blue-red dot. When the creeps pass the gate they are spawned inside the town at roughly the blue points. The first boss spawns exactly at the blue-red dot. As you can see 1 player could, in theory, cover all the waves but we fond that with three players the game is still pretty difficult.</p>
<p><a href="http://www.setupswarm.com/wp-content/uploads/BayusTDremixv2.1_5.jpg"><img class="aligncenter size-full wp-image-578" title="BayusTDremixv2.1_5" src="http://www.setupswarm.com/wp-content/uploads/BayusTDremixv2.1_5.jpg" alt="" width="234" height="248" /></a></p>
<p><strong>Hints &#8211; Towers</strong></p>
<ul>
<li>To play on something other then insane mode you need at least 6 players.</li>
<li>If you play with three players you require a red + teal + purple. If you have a fourth player place him as a blue. All the other player can  just pick what they want.</li>
<li>Air waves are horrible, most of the time they will bypass your tower defense in huge numbers. The best solution we found was the undead anti air tower costing 210wood. (i mean the second tower). The humans also have a decent air tower but its a &#8220;level 2&#8243; tower.</li>
<li>To unlock the &#8220;level 2&#8243; towers (the towers on the second row of your builder) you need to build one of every top layer tower (&#8220;level 1 towers&#8221;) This will enable you to build 2 of the level 2 towers, you then have to upgrade these to unlock  the other two level 2 towers.</li>
<li>Human archers are pretty good and cheap.. Upgrading one can be devastating for the enemy. Their splash units are also pretty good but we found the machine gunning dwarf to be a bit underpowered for the price.</li>
<li>If you manage to stop all creeps in a wave you get a nice gold bonus.</li>
</ul>
<p><strong>Hints &#8211; Hero&#8217;s</strong></p>
<ul>
<li>Picking the hero affects which type of builder you get. We found that Neo is the BEST hero. His <span style="text-decoration: line-through;">area damage power blood moon</span>(<em><strong>!</strong>update</em> its not his blood moon its the skill on the left, the sword thing) skills are just lethal. It is very difficult to say which hero is the best tanker but some of the nagara (water) look like pretty slick tankers.</li>
<li>The healing water fall is your best friend! Make sure to have full HP before you start attacking.</li>
<li>There are a lot of items, first round you should spend every cent on extra HP no matter which hero you are. Demon (other admin) likes to buy 2x500xp.</li>
<li>The best weapon seems to be the DemonSlayer with its +60dmg. You should also get a Killmaim and the shield offering +30armor. Depending on your main attribute the +20agility staff can also be a contestant for a itemslot.</li>
</ul>
<p><a href="http://www.setupswarm.com/wp-content/uploads/BayusTDremixv2.1_6.jpg"><img class="aligncenter size-medium wp-image-577" title="BayusTDremixv2.1_6" src="http://www.setupswarm.com/wp-content/uploads/BayusTDremixv2.1_6-300x240.jpg" alt="" width="300" height="240" /></a></p>
<ul>
<li>Strength = Health Points</li>
<li>Agility = Damage</li>
<li>Intelligence = more mana</li>
</ul>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/-4RAGbVmmoM&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/-4RAGbVmmoM&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>CounterStrike &#8211; de_assault</title>
		<link>http://www.setupswarm.com/main/games/walkthroughs/counterstrike-de_assault</link>
		<comments>http://www.setupswarm.com/main/games/walkthroughs/counterstrike-de_assault#comments</comments>
		<pubDate>Mon, 28 Dec 2009 10:14:52 +0000</pubDate>
		<dc:creator>Heroin</dc:creator>
				<category><![CDATA[Walkthroughs]]></category>
		<category><![CDATA[counterstrike]]></category>
		<category><![CDATA[cs1.6]]></category>

		<guid isPermaLink="false">http://www.setupswarm.com/wordpress/?p=519</guid>
		<description><![CDATA[One of my favorite maps in the half-life counterstrike series is de_assault. Counterstrike is a FPS shooter game were two teams try to eliminate each other, and sometimes perform additional objectives such as planting a bomb or guarding hostages. The terrorist team has access to weapons such as the ak-47 while the counter-terrorist team has [...]]]></description>
			<content:encoded><![CDATA[<p>One of my favorite maps in the half-life counterstrike series is de_assault. Counterstrike is a FPS shooter game were two teams try to eliminate each other, and sometimes perform additional objectives such as  planting a bomb or guarding hostages. The terrorist team has access to weapons such as the ak-47 while the counter-terrorist team has the M4A1 carbine. All in all everything is well balanced and a fun game to play. There are various maps/scenarios which can be played, one of my favorite is de_assault.<span id="more-519"></span></p>
<p>De-assault describes what has to be done pretty well, the counter-terrorist team have to assault the well fortified terrorist team who are defending hostages. If the timer runs out the terrorist team wins, and seeing as the terrorist start in a well fortified warehouse they can just camp out the round. The counter-terrorist team has to out-snipe, out-skill, and out-snipe the terrorist to have a chance to save the hostages. Their main ct weapon is confusion and LOTS of flash-bangs. While the terrorists have to rely on patience and camping.</p>
<p>A difference should be noted between the counterstrike 1.6 and counterstrike:source. However the map layout and tactics are identical. There are various versions and mutations of the De_assault, including de_assault_mini. However the three main entrance points are:</p>
<ol>
<li> Roof vents</li>
<li> Hangar</li>
<li> Alley doors</li>
</ol>
<p>It is important to note that going Rambo style into one of these access points will result in permanent injuries, unless you have mad skills. I have seen rushes succeed but much more often end in a total wipe. There are various tactics which will at least get you kills, ultimately it has to do with skill and teamwork. A clan based match on de_assault would probably be very different from a normal counterstrike game.</p>
<p><strong>Tactics: Counter-Terrorist</strong></p>
<p>Time is your friend, in a public game with more then 8 players on each team let the fools die. Perhaps even pickup a rifle in case you don&#8217;t have any cash left. The first 10 seconds after spawning might yield a few retarded terrorists trying to rush by them-selfs, if they are not gunned down right away they can get some easy kills. If you are waiting out the first part of the round the least you can do is defend one of the access points. Least defended by the CT is most often the vents.</p>
<p><strong>Tactics: Terrorists</strong></p>
<p style="text-align: left;">Camp.. enough said!</p>
<p style="text-align: center;"><a href="http://www.setupswarm.com/wp-content/uploads/de_assault1.bmp"><img class="aligncenter size-full wp-image-521" title="de_assault1" src="http://www.setupswarm.com/wp-content/uploads/de_assault1.bmp" alt="" width="595" height="259" /></a></p>
<p><strong>Roof-Vent</strong></p>
<p>You can access the roof using the stairs on the containers shown on the image with the dark-red arrow. You do face the chance of being popped in the face when you launch of the first stairs from the hangar door or in counterstrike1.6 through the wall. In counterstrike-source getting it through the wall happens a lot less often. The other way to access the roof is through the alley stairs, there is a very real chance of being shot there if you do not throw a flashbang. Just be careful when rushing these stairs, once the alley is occupied for more then a couple of seconds most terrorists will just camp inside.</p>
<p>The vent itself is tricky business. The first problem is that at the end of the vent there often is a terrorist just waiting for you to drop down so he can face-rape you with a ak47. Throwing a flashbang &#8220;just-in-case&#8221; will attract attention and everyone will just spray the vent. Your best bet is to just walk down, not crouching, about halfway down, so your feet are exposed. You wont see the terrorists but they will see your legs. If you take damage you known they are there if not you are good to move ahead.</p>
<p>In counterstrike 1.6 you will make a distinct noise when dropping down in the vent, lots of people know and wait for this sound to spray the fuck out of the vent. You can avoid making the noise by crouching ALL the way down the ladder. Halfway through the vent you there is a ladder to enter the vent to the control room. Once in a while a terrorist bastard will be camping there. Nothing much you can do about it other then shoot em to bits before he does it do you. At the end of the upper vent you can drop down into the control room. The final hatch will also make a distinct noise so be ready to perform multi-headshots the moment you drop. A flashbang can do some good. Once they know you are still in the vent it is difficult to get down. The end of the main vent will leave you very exposed but it is good to mix it up and a decent entry point when there are few players left.</p>
<p>The terrorist should try to have a vent-gaurd to ensure that no scumbag ct&#8217;s get through it alive. Randomly spraying an ammo clip into the vents is always good policy. The moment you hear the hatch or someone entering the vent you spray a clip into it. Even though you might not kill them they will think again about using it to enter the place. You can also &#8220;jump&#8221; past the vent to have a peek if you see anyone. If you run past the vent it usually is good policy to do this to minimize the chance of getting cummed on by a sniper.</p>
<p><strong>Hangar</strong></p>
<p>You are going to need some serious sniping power to hang around here. An AWP or noob-rod will do the trick. The counter-terrorists can use the over watch position on the bridge or crossway (<em>whatever you want to call it</em>) to rain down pain on any terrorist with a death wish. Similarly the terrorist can use the raised areas right next to the hangar entrance to ruin anyone who enter the hangar. When sniping into, or out of the hangar make sure to keep a lookout if your team has lost control of the other access points or you will be knifed in the back, you can take that to the bank. Usually you can  start using the hangar when there are just a few people left, around the late-mid part of the round. If you heard a lot of AWP booms it might be better to use the vents where snipers have a disadvantage. Using smoke grenades might work to stop snipers but it attracts a lot of attention in general.</p>
<p><strong>Alley Doors</strong></p>
<p>Tricky business, terrorists can use this area to set a trap. As a terrorist you rush and just stand in the door opening and spray the first guy you see and puss out and do something else. CT&#8217;s can use a flashbangs to counter such a trap. In the alley there is a lot of spraying and running around like crazy. It is a very hectic place to be in. In cs:s there is a nice little letch you can jump on from the roof. From the bottom door you can snipe the warehouse walkway which runs at the end of the roof-vent. Great when you have an AWP or extremely skilled aiming. When entering flashbangs are required. It is not an option. The doors also make a distinct noise so in a small game it is hard to &#8220;sneak&#8221; inside.</p>
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		<title>ANNO 1404 &#8211; City Starting tutorial</title>
		<link>http://www.setupswarm.com/main/games/walkthroughs/anno-1404-city-starting-tutorial</link>
		<comments>http://www.setupswarm.com/main/games/walkthroughs/anno-1404-city-starting-tutorial#comments</comments>
		<pubDate>Sun, 27 Dec 2009 17:06:09 +0000</pubDate>
		<dc:creator>terror</dc:creator>
				<category><![CDATA[Walkthroughs]]></category>
		<category><![CDATA[anno 1404]]></category>

		<guid isPermaLink="false">http://www.setupswarm.com/wordpress/?p=500</guid>
		<description><![CDATA[Anno 1404 &#8211; City Startting Turorial v1.0 When you start in continuous mode you will only have a small warehouse You begin your city by building: marketplace 2 or 3 lumberjack&#8217;s huts 2 fisherman&#8217;s huts small market building houses (until you run out of wood) ! use your marketplace to deny ascension rights, this way [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.setupswarm.com/wp-content/uploads/screenshot0023a1.jpg"></a>Anno 1404 &#8211; City Startting Turorial v1.0</strong></p>
<p>When you start in continuous mode you will only have a <a href="http://www.setupswarm.com/wp-content/uploads/screenshot0023a1.jpg"></a></p>
<ul>
<li>small warehouse</li>
</ul>
<p>You begin your city by building:</p>
<ul>
<li>marketplace</li>
<li>2 or 3 lumberjack&#8217;s huts</li>
<li>2 fisherman&#8217;s huts</li>
<li>small market building</li>
<li>houses (until you run out of wood)</li>
</ul>
<p><em>! use your marketplace to deny ascension rights, this way houses will not “evolve” and use up resources if you don’t want them to.<br />
</em><br />
Then wait for more wood to build more houses and add another 1 or 2 lumberjack&#8217;s huts.</p>
<p>When you have proximally 30 houses you should add:</p>
<ul>
<li>Church</li>
<li>2<sup>nd</sup> small marketplace</li>
<li>2 or 3 cider farms</li>
</ul>
<p>Now your peasants should want to ascent, start granting a couple of them ascension rights so citizens will come to live in your city.</p>
<p>When you have a couple of citizens you will be offered a ship by Lord Northburg, buy the ship. Now buy some tools from Lord Northburg and use the ship to take them to your city.</p>
<p>you city should look something like this now:</p>
<p><a href="http://www.setupswarm.com/wp-content/uploads/screenshot0023a-Copy.jpg"><img class="alignnone size-medium wp-image-504" src="http://www.setupswarm.com/wp-content/uploads/screenshot0023a-Copy-300x187.jpg" alt="" width="300" height="187" /></a></p>
<p>I’ll add info on how to go from here soon!</p>
<p><em>“TIP: You don&#8217;t have to connect the harbor to city and cider farms to city, just connect them to a warehouse, or ( if near ) harbor, saves allot of space and Money</em><em>.” </em></p>
<p><em>-Lightning2-</em></p>
<p><em>Personally I do connect everything because I think it looks better.</em><em> </em></p>
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		<title>Prison Tycoon 4</title>
		<link>http://www.setupswarm.com/main/games/walkthroughs/prison-tycoon-4</link>
		<comments>http://www.setupswarm.com/main/games/walkthroughs/prison-tycoon-4#comments</comments>
		<pubDate>Wed, 23 Dec 2009 19:23:50 +0000</pubDate>
		<dc:creator>terror</dc:creator>
				<category><![CDATA[Walkthroughs]]></category>
		<category><![CDATA[Prison Tycoon 4]]></category>

		<guid isPermaLink="false">http://www.setupswarm.com/wordpress/?p=481</guid>
		<description><![CDATA[In this article I will adress some of the basic problems I encountered while playing the game and maybe later add a basic prison setup. General Controls [W][A][S][D] = Camera Position (works in prison overview aswell) [↑][←][↓][→] = Camera Angle [T] = Staff Information [O] = Options [P] = Prisoner Information [F] = Finances [G] = [...]]]></description>
			<content:encoded><![CDATA[<p><em>In this article I will adress some of the basic problems I encountered while playing the game and maybe later add a basic prison setup.</em></p>
<p><em><span id="more-481"></span></em></p>
<p><strong>General Controls<br />
<span style="font-weight: normal;">[W][A][S][D] = Camera Position (works in prison overview aswell)<br />
[↑][←][↓][→] = Camera Angle<br />
[T] = Staff Information<br />
[O] = Options<br />
[P] = Prisoner Information<br />
[F] = Finances<br />
[G] = Guard Information<br />
[H] = Message History<br />
[b] = Build Screen<br />
[M] = Prison Overview<br />
[N] = Demolition</span></strong></p>
<p><strong> How to get your inmates to make money</strong></p>
<ul>
<li>go to you prison overview screen</li>
<li>select a inmate then right click your factory</li>
<li>1-3 workrooms should pop up, sent you inmate to work by left clicking on the workplace you wish</li>
</ul>
<p><strong>Making money even better<br />
<span style="font-weight: normal;">to make money more efficient and lower stress levels you could do the following:</span></strong></p>
<p>go to you prisoner information screen. When you select a inmate you see his time table, edit it in such a way that you spread you working inmates over the day</p>
<p>(even better: instead of selecting 1 inmate you select a gang, then you change the time table on the bottom and click the set all button, this way you can easily set 1 gang to work in the morning, 1 in the evening etc. great for your money and it keeps the rival gangs apart)</p>
<p><strong>How to get your guards in the towers:</strong></p>
<ul>
<li>first go to you to you prison overview</li>
<li>select the guards tab (not the guard information page)</li>
<li>select a guard (left click)</li>
<li>left click the tower you want to be manned by the guard</li>
</ul>
<p>notice: guards work in 3 shifts (working, coffee, sleep) they will only man the towers during working hours</p>
<p><strong>Help! Prisoners escaping<br />
<span style="font-weight: normal;">first of all: happy inmates are less likely to dig tunnels, so keeping you inmates happy pays off when you get the message that inmates are escaping you should do the following:</span></strong></p>
<ul>
<li>pauze the game (this way there wont escape more inmates)</li>
<li>find the tunnel entrance in the prison</li>
<li>left click a guard</li>
<li>left click the tunnel entrance</li>
<li>unpause the game</li>
<li>the guard should go there and cover the tunnel</li>
</ul>
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